Rhys Rose
Rhys Rose
Lead Real-time Artist
London, United Kingdom

Realtime Artist with a strong passion for 3D art. Always looking for ways to improve and develop. Experience creating assets for real-time technologies including Virtual Reality, Broadcast graphics with Unreal Engine.

Skills

3D Animation3D ModelingEnvironment ModelingLightingPBR TexturingVirtual Production

Software proficiency

Maya
Maya
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
After Effects
After Effects
ZBrush
ZBrush
Brainstorm
Brainstorm
VizRT
VizRT

Productions

    • TV Production
      Paris Olympics 2024
    • Year
      2024
    • Role
      Realtime Artist
    • Company
      BBC Sport
    • TV Production
      Prime Video Every Game Every Goal
    • Year
      2023
    • Role
      Realtime Artist
    • Company
      MOOV
    • TV Production
      ITV Sport Rugby World Cup
    • Year
      2023
    • Role
      Realtime Artist
    • Company
      Moov
    • TV Production
      Wimbledon Interview Room
    • Year
      2023
    • Role
      Realtime Artist
    • Company
      Moov
    • TV Production
      Ant and Decs Limitless Win S2
    • Year
      2022
    • Role
      Realtime Artist
    • Company
      Moov
    • TV Production
      F1 Esports Series
    • Year
      2022
    • Role
      Realtime Artist
    • Company
      Moov
    • TV Production
      BT Sport Fury vs Whyte
    • Year
      2022
    • Role
      Realtime Artist
    • Company
      Moov
    • Video Game
      USAF 1st WXG Virtual Reality Training
    • Year
      2019
    • Role
      3D Artist
    • Company
      Myriad Global Media

Experience

  • Lead Realtime Artist at MOOV
    London
    December 2022 - Present

    - Build UE pipelines for virtual production for VS, AR & XR

    - Create UE editor tools & asset libraries

    - Virtual studio design

    - AR graphic functionality using blueprints

    - Integrate tracking, DMX etc in UE for VP projects

    - Shader creation

    - Optimisation

  • 3D Tech Artist at MOOV
    London, United Kingdom
    January 2021 - December 2022

    - Use Unreal Engine Blueprints to build editor tools for the team.

    - Define team workflows for Virtual Studio & AR production/

    - Create 3D Virtual sets inside UE.

    - Optimise Virtual Sets for TV Broadcast.

    - Use Brainstorm software to implement UE graphics.

    - Build asset libraries for the team. Materials, BP functions, Textures & Meshes.

  • 3D Artist at Myriad Global Media
    London, United Kingdom
    September 2018 - January 2021

    Hard Surface Modelling for animation & realtime.

    Design realistic environments for VR.

    PBR texturing to bring assets to life.

    Use UE4 blueprints to develop VR experiences

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