- Build UE pipelines for virtual production for VS, AR & XR
- Create UE editor tools & asset libraries
- Virtual studio design
- AR graphic functionality using blueprints
- Integrate tracking, DMX etc in UE for VP projects
- Shader creation
- Optimisation
- Use Unreal Engine Blueprints to build editor tools for the team.
- Define team workflows for Virtual Studio & AR production/
- Create 3D Virtual sets inside UE.
- Optimise Virtual Sets for TV Broadcast.
- Use Brainstorm software to implement UE graphics.
- Build asset libraries for the team. Materials, BP functions, Textures & Meshes.
Hard Surface Modelling for animation & realtime.
Design realistic environments for VR.
PBR texturing to bring assets to life.
Use UE4 blueprints to develop VR experiences