MVXR Sting

Breakdown

Most work I complete is real-time and within Unreal Engine. It was time to jump back into Maya and Redshift to produce a small render with a fantasy/realistic style that helps me focus on several areas of development.

- Breaking down a composition to render layers
- Using AOV's for compositing flexibility
- Davinci Resolve compositing workflows
- Davinci Resolve editing
- Davinci Resolve colour grading

Date
September 26, 2024