I was involved in setting up the virtual production side ranging from studio masking, line-up, depth of field, and building studio controls to enable screens, custom image implementation, set time of day & trigger 3D graphics. All done inside Unreal Engine and VizRT.
Alongside virtual production, I created the 3D map under the floor and the 3D medals alongside other elements, all with adaptive functionality for editorial purposes & virtual positioning live.
Great collaboration with the set designers Jim Mann (Lightwell) & Toby Kalitowski (BK Designs)